Concept art for the Nesuvan M1
This was the first Mech I designed for the game and was used to defined the overal aesthetic of nesuvan mechs. The idea was to build a light 1 seater that could jump over long distance using the kinetic energy of giant pistons in it's back. I wanted to create a mech that, while still feeling like a spiritual sucessor of a soviet tank would have the pose dynamism of an agile character.
Art direction, concept art and 3D blocking: Jean-Loic Fontaine
Final model, Texturing and shading : Ariane Leduc